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Aspose.3D for Java 19.6 Release Notes
Improvements and Changes
Key | Summary | Category |
---|---|---|
THREEDNET-511 | Enhance the creation of cylinder | New Feature |
THREEDNET-507 | Lose some materials while opening the RVM file | Bug |
THREEDNET-508 | The system may fail to allocate descriptor set sometimes in Vulkan renderer | Bug |
Public API and Backwards Incompatible Changes
See the list of any changes made to the public API such as added, renamed, removed or deprecated members as well as any non-backward compatible change made to Aspose.3D for Java. If you have concerns about any change listed, please raise it on the Aspose.3D support forum.
Added new property OffsetTop in class com.aspose.threed.Cylinder
/**
* Gets the vertices transformation offset of the top side.
*/
public Vector3 getOffsetTop();
/**
* Sets the vertices transformation offset of the top side.
* @param value New value
*/
public void setOffsetTop(Vector3 value);
Added new property OffsetBorrom in class com.aspose.threed.Cylinder
/**
* Gets the vertices transformation offset of the bottom side.
*/
public Vector3 getOffsetBottom();
/**
* Sets the vertices transformation offset of the bottom side.
* @param value New value
*/
public void setOffsetBottom(Vector3 value);
Sample code to generate a cylinder with customized OffsetTop:
Scene scene = new Scene();
Cylinder cylinder1 = new Cylinder(2, 2, 10, 20, 1, false);
cylinder1.setOffsetTop(new Vector3(5, 3, 0));
scene.getRootNode().createChildNode(cylinder1).getTransform().setTranslation(10, 0, 0);
Cylinder cylinder2 = new Cylinder(2, 2, 10, 20, 1, false);
scene.getRootNode().createChildNode(cylinder2);
scene.save("test.obj", FileFormat.WAVEFRONTOBJ);
Preview:
The left one has OffsetTop set to (5, 3, 0), it’s easy to see the top cap has moved and the whole torso also gets affected.
Added new property GenerateFanCylinder in class com.aspose.threed.Cylinder
/**
* Gets whether to generate the fan-style cylinder when the ThetaLength is less than 2*PI, otherwise the model will not be cut.
*/
public boolean getGenerateFanCylinder();
/**
* Sets whether to generate the fan-style cylinder when the ThetaLength is less than 2*PI, otherwise the model will not be cut.
* @param value New value
*/
public void setGenerateFanCylinder(boolean value);
Sample code to generate a fan style cylinder and non-fan style cylinder:
Scene scene = new Scene();
Cylinder fan = new Cylinder(2, 2, 10, 20, 1, false);
fan.setGenerateFanCylinder(true);
fan.setThetaLength(MathUtils.toRadian(270.0));
scene.getRootNode().createChildNode(fan).getTransform().setTranslation(10, 0, 0);
Cylinder nonfan = new Cylinder(2, 2, 10, 20, 1, false);
scene.getRootNode().createChildNode(nonfan);
scene.save("test.obj", FileFormat.WAVEFRONTOBJ);
Preview:
The left cylinder has GenerateFanCylinder = false and the right one has GenerateFanCylinder = true.
Added new property ShearTop in class com.aspose.threed.Cylinder
**
* Gets of the shear transform of the top side, vector stores the (x-axis, z-axis) shear value that measured in radian, default value is (0, 0)
*/
public Vector2 getShearTop();
/**
* Sets of the shear transform of the top side, vector stores the (x-axis, z-axis) shear value that measured in radian, default value is (0, 0)
* @param value New value
*/
public void setShearTop(Vector2 value)
Added new property ShearBottom in class com.aspose.threed.Cylinder
/**
* Gets of the shear transform of the bottom side, vector stores the (x-axis, z-axis) shear value that measured in radian, default value is (0, 0)
*/
public Vector2 getShearBottom();
/**
* Sets of the shear transform of the bottom side, vector stores the (x-axis, z-axis) shear value that measured in radian, default value is (0, 0)
* @param value New value
*/
public void setShearBottom(Vector2 value);
Sample code to show the usage of ShearBottom(ShearTop):
Scene scene = new Scene();
Cylinder cylinder1 = new Cylinder(2, 2, 10, 20, 1, false);
cylinder1.setShearBottom(new Vector2(0, 0.83));//shear 47.5deg in xy plane(z-axis)
scene.getRootNode().createChildNode(cylinder1).getTransform().setTranslation(10, 0, 0);
Cylinder cylinder2 = new Cylinder(2, 2, 10, 20, 1, false);
scene.getRootNode().createChildNode(cylinder2);
scene.save("test.obj", FileFormat.WAVEFRONTOBJ);
Preview:
The left cylinder has ShearBottom to (0, 0.83) while the right one is an ordinal cylinder.