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Aspose.3D for Java 21.4 Release Notes
This page contains release notes information for Aspose.3D for Java 21.4.
Improvements and Changes
Key | Summary | Category |
---|---|---|
THREEDNET-864 | Implement FileStream property for Texture Class to load image from a stream | Improvement |
THREEDNET-867 | Large obj file take a lot of time to load | Improvement |
THREEDNET-865 | Add Autodesk Navisworks compatible material for RVM format | Improvement |
THREEDNET-874 | Add support of latest RVM format. | Improvement |
THREEDAPP-94 | Improved web renderer loading performance | Improvement |
THREEDNET-851 | Allow use external implementation of Draco encoder. | Improvement |
THREEDNET-876 | Improve builtin Draco encoder/decoder performance. | Improvement |
THREEDNET-862 | Converted glb file cannot be opened by 3rd party tools. | Bug fix |
THREEDNET-863 | Conversion from USDZ to STL fails | Bug fix |
THREEDNET-866 | FBX to gltf/glb ExportException : Object’s type Aspose.ThreeD.Utilities.Vector3is not supported | Bug fix |
THREEDNET-873 | Collada exported by Frosty Suite cannot be imported. | Bug fix |
THREEDNET-872 | Collada exported by blender/lego tool cannot be imported. | Bug fix |
THREEDNET-871 | Some Zipped 3D files cannot be opened by Aspose.3D | Bug fix |
THREEDNET-869 | Some STL files are not recognized | Bug fix |
THREEDAPP-114 | Binary STL files without an explicit binary header cannot be opened. | Bug fix |
API changes
This version is mainly a bug-fix version, fixed a lot of bugs, and improved a lot of compatibility issues and performances for FBX, Collada, STL, obj, drc, gltf, glb.
Only a few minor API changes.
Added new property in class com.aspose.threed.GltfSaveOptions
:
/**
* Use external draco encoder to accelerate the draco compression speed.
*/
public String getExternalDracoEncoder();
/**
* Use external draco encoder to accelerate the draco compression speed.
* @param value New value
*/
public void setExternalDracoEncoder(String value);
Aspose.3D for java 21.4 has twice performance improvement for Draco than old versions, but the Google’s official implementation that was written in C++ is still faster, so we enable user to use external Draco encoder for better performance.
Sample code to use external official encoder to accelerate the compressed GLB generation:
var mesh = new Sphere();
var scene = new Scene(mesh);
var opt = new GltfSaveOptions(FileFormat.GLTF2__BINARY);
opt.setExternalDracoEncoder("D:\\Github\\draco\\sln\\Release\\draco_encoder.exe");
opt.setDracoCompression(true);
scene.save("test.glb", opt);
NOTE: this property will be marked as obsoleted once we improved our draco encoding/decoding performance to official implementation’s level.