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Aspose.3D for Java 22.8 Release Notes
This page contains release notes information for Aspose.3D for Java 22.8.
Improvements and Changes
Key | Summary | Category |
---|---|---|
THREEDNET-1175 | Fix release package file issues. | Task |
THREEDNET-1183 | Fix default installation directory of MSI package | Task |
THREEDNET-1176 | Node with geometry translation cannot be handled properly in USDZ exporter. | Bug fixing |
THREEDNET-1179 | Aspose.3D 22.5: Exception when trying to load Vrml file | Bug fixing |
THREEDNET-1181 | Aspose.3D 22.5: Cannot convert USD to 3DS | Bug fixing |
THREEDNET-1184 | AccessViolationException on some GLTF files. | Bug fixing |
THREEDNET-1186 | Add custom xform operator support in USD/USDZ importer | Improvement |
THREEDNET-1187 | Material is not working in generated USD/USDZ file. | Bug fixing |
THREEDNET-1188 | Material attributes are not exported when no texture attached | Bug fixing |
THREEDNET-1189 | Models converted from FBX to USDZ are all black | Bug fixing |
THREEDNET-1190 | Add MaterialConverter for USD/USDZ exporter | Improvement |
THREEDNET-1191 | Viewer throw exception when two primitives attached to one node. | Bug fixing |
THREEDNET-1192 | InitializationException during the initialization of render window | Bug fixing |
THREEDNET-1194 | FBX Exceptions: The given key ‘OSL’ was not present in the dictionary | Bug fixing |
THREEDNET-1195 | GLTF Exception: Input string was not in a correct format. | Bug fixing |
THREEDNET-1196 | GLTF Exception: Aspose.ThreeD.Utilities.UnexpectedTokenException: ‘Unexpected token ‘NaN’’ | Bug fixing |
THREEDNET-1197 | GLTF Exception: System.ArgumentException: ‘An item with the same key has already been added. Key: pcInfoFieldName’ | Bug fixing |
THREEDNET-1198 | FBX Exception: Aspose.ThreeD.ImportException: ‘Illegal property MultiLayer while deserializing Aspose.ThreeD.Entities.NullNode Armature’ | Bug fixing |
THREEDNET-1199 | FBX Exception: System.InvalidCastException: ‘Unable to cast object of type ‘System.Single[]’ to type ‘Aspose.ThreeD.Utilities.DoubleList’.’ | Bug fixing |
THREEDNET-1200 | USD Exception: Data type UsdTimeCode is not supported | Bug fixing |
THREEDNET-1201 | USD Exception: UsdQuatf is not implemented. | Bug fixing |
THREEDNET-1202 | USD Exception: UsdVec3h is not supported | Bug fixing |
THREEDNET-1203 | USD Exception: Inlined dictionary type is not implemented | Bug fixing |
THREEDNET-1204 | USD Exception: Vec2d is not supported | Bug fixing |
THREEDNET-1205 | USD Exception: Cannot open this file | Bug fixing |
THREEDNET-1206 | USD Exception: Duplicated specifier for SdfPath | Bug fixing |
THREEDNET-1207 | USD Exception: xformOp:orient is not supported. | Bug fixing |
THREEDNET-1208 | External draco encoder is not working. | Bug fixing |
THREEDNET-1209 | DAE Save to USD Exception: System.IndexOutOfRangeException: ‘Index was outside the bounds of the array.’ | Bug fixing |
This version fixed a lot of bugs and does not have major API changes.
API changes
Added new methods in class com.aspose.threed.UsdSaveOptions
:
/**
* Custom converter to convert the geometry's material to PBR material
* If this is unassigned, USD exporter will automatically convert the standard material to PBR material.
* Default value is null
*/
public MaterialConverter getMaterialConverter();
/**
* Custom converter to convert the geometry's material to PBR material
* If this is unassigned, USD exporter will automatically convert the standard material to PBR material.
* Default value is null
* @param value New value
*/
public void setMaterialConverter(MaterialConverter value);
Aspose.3D has a built-in implementation to convert non PBR material to PBR material for glTF/USD/USD formats, but we also provide custom implementation to make the conversion.
Properties updated to support new FBX material definitions:
Old definitions:
/**
* Gets the shader language used by this technique.
*/
public ShadingLanguage getShaderLanguage();
/**
* Sets the shader language used by this technique.
* @param value New value
*/
public void setShaderLanguage(ShadingLanguage value);
/**
* Gets the rendering API used by this technique
*/
public RenderingAPI getRenderAPI();
/**
* Sets the rendering API used by this technique
* @param value New value
*/
public void setRenderAPI(RenderingAPI value);
New definitions:
/**
* Gets the shader language used by this technique.
*/
public String getShaderLanguage();
/**
* Sets the shader language used by this technique.
* @param value New value
*/
public void setShaderLanguage(String value);
/**
* Gets the rendering API used by this technique
*/
public String getRenderAPI();
/**
* Sets the rendering API used by this technique
* @param value New value
*/
public void setRenderAPI(String value);