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Aspose.3D for Java 23.10 Release Notes
This page contains release notes information for Aspose.3D for Java 23.10.
Improvements and Changes
Key | Summary | Category |
---|---|---|
THREEDNET-1424 | Integrate the manifold and boolean feature into Aspose.3D | Task |
THREEDNET-1431 | Show a message to stdout when trial exception suppressed. | Task |
THREEDNET-1435 | Issues updating to latest version because of removed dependency to System.Drawing | Support |
API Changes
Added members to class com.aspose.threed.Mesh:
/**
* Perform Boolean operation on two meshes
* @param op The Boolean operation type.
* @param a First mesh to operate.
* @param transformA Transformation matrix of the first mesh
* @param b Second mesh to operate
* @param transformB Transformation matrix of the second mesh
* @return The result mesh
*/
public static Mesh doBoolean(BooleanOperation op, Mesh a, Matrix4 transformA, Mesh b, Matrix4 transformB)
/**
* Calculate the union of two meshes
* @param a First mesh
* @param b Second mesh
* @return Result mesh
*/
public static Mesh union(Mesh a, Mesh b)
/**
* Calculate the difference of two meshes
* @param a First mesh
* @param b Second mesh
* @return Result mesh
*/
public static Mesh difference(Mesh a, Mesh b)
/**
* Calculate the intersection of two meshes
* @param a First mesh
* @param b Second mesh
* @return Result mesh
*/
public static Mesh intersect(Mesh a, Mesh b)
The new feature allows you to perform Boolean operations on two meshes, this feature is experimental and only works on manifold tri-mesh, unfortunately the meshes converted from our 3D primitives are not manifold tri-mesh, in the future this issue will be fixed.
var a = new Mesh();
a.getControlPoints().add(new Vector4(0, 0, 0));
a.getControlPoints().add(new Vector4(1540, 0, 0));
a.getControlPoints().add(new Vector4(1540, 70, 0));
a.getControlPoints().add(new Vector4(0, 70, 0));
a.getControlPoints().add(new Vector4(0, 0, -278.282));
a.getControlPoints().add(new Vector4(1540, 70, -278.282));
a.getControlPoints().add(new Vector4(1540, 0, -278.282));
a.getControlPoints().add(new Vector4(0, 70, -278.282));
a.createPolygon(0, 1, 2);
a.createPolygon(2, 3, 0);
a.createPolygon(4, 5, 6);
a.createPolygon(5, 4, 7);
a.createPolygon(6, 2, 1);
a.createPolygon(6, 5, 2);
a.createPolygon(5, 3, 2);
a.createPolygon(5, 7, 3);
a.createPolygon(7, 0, 3);
a.createPolygon(7, 4, 0);
a.createPolygon(4, 1, 0);
a.createPolygon(4, 6, 1);
var b = new Mesh();
b.getControlPoints().add(new Vector4(2.04636e-12, 70, 50000));
b.getControlPoints().add(new Vector4(2.04636e-12, -1.27898e-13, 50000));
b.getControlPoints().add(new Vector4(1470, -1.27898e-13, 50000));
b.getControlPoints().add(new Vector4(1540, 70, 50000));
b.getControlPoints().add(new Vector4(2.04636e-12, 70, -28.2818));
b.getControlPoints().add(new Vector4(1470, -1.27898e-13, 0));
b.getControlPoints().add(new Vector4(2.04636e-12, -1.27898e-13, 0));
b.getControlPoints().add(new Vector4(1540, 70, -28.2818));
b.createPolygon(0, 1, 2);
b.createPolygon(2, 3, 0);
b.createPolygon(4, 5, 6);
b.createPolygon(5, 4, 7);
b.createPolygon(6, 2, 1);
b.createPolygon(6, 5, 2);
b.createPolygon(5, 3, 2);
b.createPolygon(5, 7, 3);
b.createPolygon(7, 0, 3);
b.createPolygon(7, 4, 0);
b.createPolygon(4, 1, 0);
b.createPolygon(4, 6, 1);
//calculate the union of two meshes
Mesh union = a.union(b);
//calculate the difference of two meshes
Mesh diff = a.difference(b);
//calculate the intersection of two meshes
Mesh intersect = a.intersect(b);