Aspose.3D for .NET 2.0.0 Release Notes
Other Improvements and Changes
|THREEDNET-113||Import support for Collada||New feature|
|THREEDNET-183||Post-processing effects||New feature|
|THREEDNET-191||Use Vector4 to represent UV coordinates.||Enhancement|
|THREEDNET-189||Render may crash the application on 64bit platform||Bug|
Public API and Backwards Incompatible Changes
See the list for any changes made to the public API such as added, renamed, removed or deprecated members as well as any non-backward compatible change made to Aspose.3D for .NET. If you have concerns about any change listed, please raise it on the Aspose.3D support forum.
It allows developers to perform high-performance real-time rendering on a GUI framework like WinForms, it’s GUI framework-independent, so the other GUI frameworks should also support this.
Adds Collada format
In this version (2.0.0), developers can import Collada 3D files, so Collada property is added in Aspose.ThreeD.FileFormat class
Adds Aspose.ThreeD.Utilities.BoundingBox and Aspose.ThreeD.Utilities.BoundingBoxExtent classes
The BoundingBox and BoundingBoxExtent classes represent bounding box of a 3D node. Developers may reset the camera, and calculate the elevation from bounding box. The infinite or null bounding box means the scene has no geometries and only adjust camera’s elevation when it’s finite.
Renamed type Aspose.ThreeD.UpVector to Aspose.ThreeD.Axis
The UpVector class has been renamed to Axis class.
Adds Aspose.ThreeD.Render.DriverException class
The exceptions of the internal renderer are wrapped as DriverException.
Adds Aspose.ThreeD.Render.InitializationException class
This exception is thrown while failing to initialize the renderer, for example to initialize it on a computer that has no hardware support of OpenGL 4.0.
Adds Aspose.ThreeD.Render.Renderer class
Create a Renderer object and render window from the window’s native handle. Right now we only support native window handle from Microsoft Windows. We’ll support more platforms in the future. The CreateRenderer method of Renderer class creates a hardware OpenGL-backend renderer and some internal initializations will be done. When the renderer goes out of the scope, the unmanaged hardware resources will also be disposed.
Adds Aspose.ThreeD.Render.Viewport class
Aspose.3D API supports three types of viewports. Since the render target any viewport of these types.
Adds Aspose.ThreeD.Render.IRenderTarget/IRenderTexture/IRenderWindow classes
- IRenderTarget is the base interface of IRenderTexture/IRenderWindow.
- IRenderTexture allows to render the scene to one or more textures (textures are located in video memory and can be transferred to system memory).
- IRenderWindow allows to render the scene to window in real-time.
Adds Aspose.ThreeD.Render.ITextureUnit and Aspose.ThreeD.Render.TextureType classes
ITextureUnit is actually the texture sampler in GPU side and the texture data in CPU or GPU memory.
Adds Aspose.ThreeD.Render.PostProcessing class
PostProcessing class allows developers to apply real-time image processing filter to the rendered image. In this version, we have provided 4 built-in post-processing effects. We’ll allow developers to have their own custom post-processing algorithm in the future version.
Adds Aspose.ThreeD.Render.RenderFactory class
It helps in rendering a scene to textures or window in real-time.
Adds Aspose.ThreeD.Render.RenderParameters class
It defines the parameters about how to create the render target like color bits, depth bits, stencil bits, double buffering.
AddData methods are added to Aspose.ThreeD.Entities.VertexElementUV class
The VertexElementUV’s base class has changed from VertexElementTemplate
Property changes in class Aspose.ThreeD.FileFormat
The FileFormat properties are changed from integer to System.Version.
GetBoundingBox method is added to Aspose.ThreeD.Node
It allows developers to get the axis-aligned bounding box.