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Aspose.3D for .NET 25.5 Release Notes
This page contains release notes information for Aspose.3D for .NET 25.5.
Improvements and Changes
Key | Summary | Category |
---|---|---|
THREEDNET-1674 | Fix EXT_structural_metadata import is not always working | Task |
THREEDNET-1678 | Add enum type support for EXT_structural_metadata | Task |
THREEDNET-1651 | Add meta data export using extension EXT_structural_metadata for glTF | New Feature |
THREEDNET-1676 | Link property table to VertexElementUserData | New Feature |
API Changes
Added members to class Aspose.ThreeD.Formats.GLTF.StructuralMetadata:
public Aspose.ThreeD.Formats.GLTF.StructuralMetadata.ClassType CreateClass(string name)
public Aspose.ThreeD.Formats.GLTF.StructuralMetadata.EnumType CreateEnum(string name)
public Aspose.ThreeD.Formats.GLTF.StructuralMetadata.PropertyTable CreatePropertyTable(string name, Aspose.ThreeD.Formats.GLTF.StructuralMetadata.ClassType clazz)
public void Attach(Aspose.ThreeD.Scene scene)
Sample code
//This sample will create a glTF file with EXT_mesh_features
//first we create a mesh
var mesh = new Mesh();
mesh.ControlPoints.Add(new Vector4(0, 1, 0));
mesh.ControlPoints.Add(new Vector4(2, 1, 0));
mesh.ControlPoints.Add(new Vector4(2, 2, 0));
mesh.ControlPoints.Add(new Vector4(1, 2, 0));
mesh.ControlPoints.Add(new Vector4(3, 0, 0));
mesh.ControlPoints.Add(new Vector4(4, 0, 0));
mesh.ControlPoints.Add(new Vector4(4, 1, 0));
mesh.ControlPoints.Add(new Vector4(3, 1, 0));
mesh.CreatePolygon(0, 1, 2);
mesh.CreatePolygon(0, 2, 3);
mesh.CreatePolygon(4, 5, 6);
mesh.CreatePolygon(4, 6, 7);
//then we create a user data, this user data will apply feature id to control point
var featureId = (VertexElementUserData) mesh.CreateElement(VertexElementType.UserData, MappingMode.ControlPoint, ReferenceMode.Direct);
//the features id
featureId.Data = new float[] { 0, 0, 0, 0, 1, 1, 1, 1};
//here we'll provide a EXT_mesh_features compatible attribute name so the glTF exporter can recognize
featureId.Name = "_FEATURE_ID_0";
//now create a property table for each features
var smd = new StructuralMetadata();
var metaClass = smd.CreateClass("test_class");
var enumType = smd.CreateEnum("test_enum");
var ENUM_A = enumType.AddValue("ENUM_A", 0);
var ENUM_B = enumType.AddValue("ENUM_B", 1);
metaClass.AddProperty("enum_value", enumType, true);
var propTable = smd.CreatePropertyTable("example", metaClass);
// The featureId.Data has only two features, 0 and 1, so here we only need two data for two features.
propTable.AddValue("enum_value", new [] {
new []{ENUM_A, ENUM_A},
new []{ENUM_A, ENUM_B, ENUM_B },
});
//attach metadata to scene and property table to user data to make them exportable
var scene = new Scene(mesh);
smd.Attach(scene);
propTable.Attach(featureId);
//Now exports to glTF file
scene.Save("test.glb");
Added members to class Aspose.ThreeD.Formats.GLTF.StructuralMetadata.ClassType:
public Aspose.ThreeD.Formats.GLTF.StructuralMetadata.Property AddProperty(string name, Aspose.ThreeD.Formats.GLTF.StructuralMetadata.EnumType type, bool array, System.Nullable<int> count)
Added members to class Aspose.ThreeD.Formats.GLTF.StructuralMetadata.EnumType:
public Aspose.ThreeD.Formats.GLTF.StructuralMetadata.EnumValue AddValue(string name, int value)
Added members to class Aspose.ThreeD.Formats.GLTF.StructuralMetadata.Property:
Aspose.ThreeD.Formats.GLTF.StructuralMetadata.EnumType EnumType{ get;set;}
Added members to class Aspose.ThreeD.Formats.GLTF.StructuralMetadata.PropertyTable:
public object GetValue(string name)
public static Aspose.ThreeD.Formats.GLTF.StructuralMetadata.PropertyTable From(Aspose.ThreeD.Entities.VertexElementUserData userData)
public void Attach(Aspose.ThreeD.Entities.VertexElementUserData userData)