public class U3dAuthorLineSet extends Object
| Modifier and Type | Field and Description |
|---|---|
String |
Name |
U3dLine[] |
PositionLines |
Vector3F[] |
Positions |
| Constructor and Description |
|---|
U3dAuthorLineSet(U3dAuthorLineSetDescription maxLineSetDesc) |
| Modifier and Type | Method and Description |
|---|---|
void |
getDiffuseColor(long index,
Vector4F[] pColor) |
void |
getDiffuseLine(long index,
U3dLine[] pDiffuseLine) |
void |
getLineMaterial(long index,
long[] pLineMaterial) |
U3dAuthorLineSetDescription |
getLineSetDesc() |
void |
getMaterial(long index,
U3dAuthorMaterial[] pMaterial) |
U3dAuthorLineSetDescription |
getMaxLineSetDesc() |
void |
getNormal(long index,
Vector3F[] pVector3) |
void |
getNormalLine(long index,
U3dLine[] pNormalLine) |
void |
getPosition(long index,
Vector3F[] pOutVector3) |
void |
getPositionLine(long index,
U3dLine[] pPositionLine) |
void |
getSpecularColor(long index,
Vector4F[] pColor) |
void |
getSpecularLine(long index,
U3dLine[] pSpecularLine) |
void |
getTexCoord(long index,
Vector4F[] pColor) |
void |
getTexLine(long layer,
long index,
U3dLine[] pLine) |
void |
normalizeNormals() |
void |
setDiffuseColor(long index,
Vector4F pColor) |
void |
setDiffuseLine(long index,
U3dLine pDiffuseLine) |
void |
setLineMaterial(long index,
long lineMaterialID) |
void |
setNormal(long index,
Vector3F pVector3) |
void |
setNormalLine(long index,
U3dLine pNormalLine) |
void |
setPosition(long index,
Vector3F pInVector3) |
void |
setPositionLine(long index,
U3dLine pPositionLine) |
void |
setSpecularColor(long index,
Vector4F pColor) |
void |
setSpecularLine(long index,
U3dLine pSpecularLine) |
void |
setTexCoord(long index,
Vector4F pColor) |
void |
setTexLine(long layer,
long index,
U3dLine pLine) |
public String Name
public Vector3F[] Positions
public U3dLine[] PositionLines
public U3dAuthorLineSet(U3dAuthorLineSetDescription maxLineSetDesc)
public final U3dAuthorLineSetDescription getLineSetDesc()
public final U3dAuthorLineSetDescription getMaxLineSetDesc()
public final void normalizeNormals()
public final void getPosition(long index,
Vector3F[] pOutVector3)
public final void setPosition(long index,
Vector3F pInVector3)
public final void getNormal(long index,
Vector3F[] pVector3)
public final void setNormal(long index,
Vector3F pVector3)
public final void getDiffuseColor(long index,
Vector4F[] pColor)
public final void setDiffuseColor(long index,
Vector4F pColor)
public final void getSpecularColor(long index,
Vector4F[] pColor)
public final void setSpecularColor(long index,
Vector4F pColor)
public final void getTexCoord(long index,
Vector4F[] pColor)
public final void setTexCoord(long index,
Vector4F pColor)
public final void getPositionLine(long index,
U3dLine[] pPositionLine)
public final void setPositionLine(long index,
U3dLine pPositionLine)
public final void getNormalLine(long index,
U3dLine[] pNormalLine)
public final void setNormalLine(long index,
U3dLine pNormalLine)
public final void getDiffuseLine(long index,
U3dLine[] pDiffuseLine)
public final void setDiffuseLine(long index,
U3dLine pDiffuseLine)
public final void getSpecularLine(long index,
U3dLine[] pSpecularLine)
public final void setSpecularLine(long index,
U3dLine pSpecularLine)
public final void getTexLine(long layer,
long index,
U3dLine[] pLine)
public final void setTexLine(long layer,
long index,
U3dLine pLine)
public final void getLineMaterial(long index,
long[] pLineMaterial)
public final void setLineMaterial(long index,
long lineMaterialID)
public final void getMaterial(long index,
U3dAuthorMaterial[] pMaterial)
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