public class U3dAuthorVertexUpdate extends com.aspose.ms.lang.Struct<U3dAuthorVertexUpdate> implements Cloneable
The structure containing information on how vertex data is added to or removed from a mesh during mesh resolution changes.
| Modifier and Type | Field and Description |
|---|---|
int |
NumFaceUpdates |
int |
NumNewDiffuseColors |
int |
NumNewFaces |
int |
NumNewNormals |
int |
NumNewSpecularColors |
int |
NumNewTexCoords |
| Constructor and Description |
|---|
U3dAuthorVertexUpdate() |
| Modifier and Type | Method and Description |
|---|---|
Object |
clone() |
U3dAuthorVertexUpdate |
Clone() |
void |
CloneTo(U3dAuthorVertexUpdate that) |
boolean |
equals(Object obj) |
int |
hashCode() |
static boolean |
isEquals(U3dAuthorVertexUpdate obj1,
U3dAuthorVertexUpdate obj2) |
public int NumNewFaces
public int NumNewNormals
public int NumNewDiffuseColors
public int NumNewSpecularColors
public int NumNewTexCoords
public int NumFaceUpdates
public void CloneTo(U3dAuthorVertexUpdate that)
CloneTo in class com.aspose.ms.System.ValueType<U3dAuthorVertexUpdate>public U3dAuthorVertexUpdate Clone()
Clone in class com.aspose.ms.System.ValueType<U3dAuthorVertexUpdate>public static boolean isEquals(U3dAuthorVertexUpdate obj1, U3dAuthorVertexUpdate obj2)
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