public class TileMode extends Object
The tile mode. Specifies how tiling is performed in the filled geometry.
public static final String NONE
The none. In this mode, only the single base tile is drawn. The remaining area is left transparent.
public static final String TILE
The tile. In this mode, the base tile is drawn and the remaining area is filled by repeating the base tile such that the right edge of each tile abuts the left edge of the next, and the bottom edge of each tile abuts the top edge of the next.
public static final String FLIP_X
The flip x. In this mode, the tile arrangement is similar to the Tile tile mode, but alternate columns of tiles are flipped horizontally. The base tile is positioned as specified by the viewport. Tiles in the columns to the left and right of this tile are flipped horizontally.
public static final String FLIP_Y
The flip y. In this mode, the tile arrangement is similar to the Tile tile mode, but alternate rows of tiles are flipped vertically. The base tile is positioned as specified by the viewport. Rows above and below are flipped vertically.
public static final String FLIP_XY
The flip xy. In this mode, the tile arrangement is similar to the Tile tile mode, but alternate columns of tiles are flipped horizontally and alternate rows of tiles are flipped vertically. The base tile is positioned as specified by the viewport.
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