public final class Backdrop3DScene extends PVIObject implements IBackdrop3DScene
Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.
| Modifier and Type | Method and Description |
|---|---|
float[] |
getAnchorPoint()
Returns or sets a point in 3D space.
|
float[] |
getNormalVector()
Returns or sets a normal vector.
|
float[] |
getUpVector()
Returns or sets a vector representing up.
|
long |
getVersion()
Version.
|
void |
setAnchorPoint(float[] value)
Returns or sets a point in 3D space.
|
void |
setNormalVector(float[] value)
Returns or sets a normal vector.
|
void |
setUpVector(float[] value)
Returns or sets a vector representing up.
|
equals, getParent_Immediate, getParent_IPresentationComponent, getParent_ISlideComponent, getPresentation, getSlide, hashCodepublic long getVersion()
Version.
Read-only long.
getVersion in class PVIObjectpublic final float[] getNormalVector()
Returns or sets a normal vector. To be more precise, this attribute defines a vector
normal to the face of the backdrop plane. Vector represented by array of 3 float values
which define X, Y and Z coordinates.
Read/write float[].
getNormalVector in interface IBackdrop3DScenepublic final void setNormalVector(float[] value)
Returns or sets a normal vector. To be more precise, this attribute defines a vector
normal to the face of the backdrop plane. Vector represented by array of 3 float values
which define X, Y and Z coordinates.
Read/write float[].
setNormalVector in interface IBackdrop3DScenepublic final float[] getAnchorPoint()
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane.
3D point represented by array of 3 float values which define X, Y and Z coordinates.
Read/write float[].
getAnchorPoint in interface IBackdrop3DScenepublic final void setAnchorPoint(float[] value)
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane.
3D point represented by array of 3 float values which define X, Y and Z coordinates.
Read/write float[].
setAnchorPoint in interface IBackdrop3DScenepublic final float[] getUpVector()
Returns or sets a vector representing up. To be more precise, this attribute defines a vector
representing up in relation to the face of the backdrop plane. Vector represented by array
of 3 float values which define X, Y and Z coordinates.
Read/write float[].
getUpVector in interface IBackdrop3DScenepublic final void setUpVector(float[] value)
Returns or sets a vector representing up. To be more precise, this attribute defines a vector
representing up in relation to the face of the backdrop plane. Vector represented by array
of 3 float values which define X, Y and Z coordinates.
Read/write float[].
setUpVector in interface IBackdrop3DSceneCopyright © 2004-2025 Aspose Pty Ltd. All Rights Reserved.