public interface IBehavior
Represent base class behavior of effect.
| Modifier and Type | Method and Description |
|---|---|
byte |
getAccumulate()
Represents whether animation behaviors are accumulated.
|
int |
getAdditive()
Represents whether the current animation behavior is combined with other running animations.
|
IBehaviorPropertyCollection |
getProperties()
Represents properties of behavior.
|
ITiming |
getTiming()
Represents timing properties for the effect behavior.
|
void |
setAccumulate(byte value)
Represents whether animation behaviors are accumulated.
|
void |
setAdditive(int value)
Represents whether the current animation behavior is combined with other running animations.
|
void |
setTiming(ITiming value)
Represents timing properties for the effect behavior.
|
byte getAccumulate()
Represents whether animation behaviors are accumulated.
Read/write NullableBool.
void setAccumulate(byte value)
Represents whether animation behaviors are accumulated.
Read/write NullableBool.
int getAdditive()
Represents whether the current animation behavior is combined with other running animations.
Read/write BehaviorAdditiveType.
void setAdditive(int value)
Represents whether the current animation behavior is combined with other running animations.
Read/write BehaviorAdditiveType.
IBehaviorPropertyCollection getProperties()
Represents properties of behavior.
Read-only IBehaviorPropertyCollection.
ITiming getTiming()
Represents timing properties for the effect behavior.
Read/write ITiming.
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