public interface IOuterShadow extends IImageTransformOperation, IAccessiblePVIObject<IOuterShadowEffectiveData>
Represents an Outer Shadow effect.
| Modifier and Type | Method and Description |
|---|---|
double |
getBlurRadius()
Blur radius, in points.
|
float |
getDirection()
Direction of the shadow, in degrees.
|
double |
getDistance()
Distance of the shadow from the object, in points.
|
byte |
getRectangleAlign()
Rectangle alignment.
|
boolean |
getRotateShadowWithShape()
Indicates whether the shadow rotates together with the shape.
|
double |
getScaleHorizontal()
Horizontal scaling factor, in percent of the original size.
|
double |
getScaleVertical()
Vertical scaling factor, in percent of the original size.
|
IColorFormat |
getShadowColor()
Color of the shadow.
|
double |
getSkewHorizontal()
Horizontal skew angle, in degrees.
|
double |
getSkewVertical()
Vertical skew angle, in degrees.
|
void |
setBlurRadius(double value)
Blur radius, in points.
|
void |
setDirection(float value)
Direction of the shadow, in degrees.
|
void |
setDistance(double value)
Distance of the shadow from the object, in points.
|
void |
setRectangleAlign(byte value)
Rectangle alignment.
|
void |
setRotateShadowWithShape(boolean value)
Indicates whether the shadow rotates together with the shape.
|
void |
setScaleHorizontal(double value)
Horizontal scaling factor, in percent of the original size.
|
void |
setScaleVertical(double value)
Vertical scaling factor, in percent of the original size.
|
void |
setSkewHorizontal(double value)
Horizontal skew angle, in degrees.
|
void |
setSkewVertical(double value)
Vertical skew angle, in degrees.
|
getEffectivedouble getBlurRadius()
Blur radius, in points. Default value - 0 pt. Read/write double.
void setBlurRadius(double value)
Blur radius, in points. Default value - 0 pt. Read/write double.
float getDirection()
Direction of the shadow, in degrees. Default value - 0 ° (left-to-right). Read/write float.
void setDirection(float value)
Direction of the shadow, in degrees. Default value - 0 ° (left-to-right). Read/write float.
double getDistance()
Distance of the shadow from the object, in points. Default value - 0 pt. Read/write double.
void setDistance(double value)
Distance of the shadow from the object, in points. Default value - 0 pt. Read/write double.
IColorFormat getShadowColor()
Color of the shadow.
Default value - automatic black (theme-dependent).
Read-only IColorFormat.
byte getRectangleAlign()
Rectangle alignment.
Default value - RectangleAlignment.Bottom.
Read/write RectangleAlignment.
void setRectangleAlign(byte value)
Rectangle alignment.
Default value - RectangleAlignment.Bottom.
Read/write RectangleAlignment.
double getSkewHorizontal()
Horizontal skew angle, in degrees. Default value - 0 °. Read/write double.
void setSkewHorizontal(double value)
Horizontal skew angle, in degrees. Default value - 0 °. Read/write double.
double getSkewVertical()
Vertical skew angle, in degrees. Default value - 0 °. Read/write double.
void setSkewVertical(double value)
Vertical skew angle, in degrees. Default value - 0 °. Read/write double.
boolean getRotateShadowWithShape()
Indicates whether the shadow rotates together with the shape. Default value - true. Read/write boolean.
void setRotateShadowWithShape(boolean value)
Indicates whether the shadow rotates together with the shape. Default value - true. Read/write boolean.
double getScaleHorizontal()
Horizontal scaling factor, in percent of the original size. Negative scaling causes a flip. Default value - 100 %. Read/write double.
void setScaleHorizontal(double value)
Horizontal scaling factor, in percent of the original size. Negative scaling causes a flip. Default value - 100 %. Read/write double.
double getScaleVertical()
Vertical scaling factor, in percent of the original size. Negative scaling causes a flip. Default value - 100 %. Read/write double.
void setScaleVertical(double value)
Vertical scaling factor, in percent of the original size. Negative scaling causes a flip. Default value - 100 %. Read/write double.
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