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Aspose.PSD for .NET 21.10 - Release Notes
This page contains release notes for Aspose.PSD for .NET 21.10
Key | Summary | Category |
---|---|---|
PSDNET-128 | Support of the Smart Filters mechanism | Feature |
PSDNET-414 | Support of Fxid/FEidResource | Feature |
PSDNET-556 | Error on loading AliasStructure | Bug |
PSDNET-948 | Change Font and Color for TextLayer PSD | Bug |
PSDNET-971 | Add ability to custom creating a layer with a vector mask | Enhancement |
Public API Changes
Added APIs:
- P:Aspose.PSD.FileFormats.Psd.Layers.SmartObjects.SmartObjectLayer.SmartFilters
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.#ctor
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.Name
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.FilterId
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.Distribution
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.AmountNoise
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.IsMonochromatic
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.AddNoiseSmartFilter.FilterType
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.#ctor
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.Name
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.FilterId
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.Radius
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.GaussianBlurSmartFilter.FilterType
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.NoiseDistribution
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.NoiseDistribution.Uniform
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.NoiseDistribution.Gaussian
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Name
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.FilterId
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.IsEnabled
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Opacity
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.BlendMode
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Apply(Aspose.PSD.RasterImage)
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.ApplyToMask(Aspose.PSD.FileFormats.Psd.Layers.Layer)
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.OnLoad
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.Clone
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.SmartFilter.sourceDescriptor
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.UnknownSmartFilter
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.UnknownSmartFilter.Name
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.Filters.UnknownSmartFilter.FilterId
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsEnabled
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsValidAtPosition
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsMaskEnabled
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsMaskLinked
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.IsMaskExtendWithWhite
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.Filters
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.SmartObjectResources.SmartFilters.SmartFilters.UpdateResourceValues
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.#ctor(System.Int32,System.Int32,Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData[])
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Signature
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Key
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.PsdVersion
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Version
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.FilterEffectMasks
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Length
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.Save(Aspose.PSD.StreamContainer,System.Int32)
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.FEidTypeToolKey
- F:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FXidResource.FXidTypeToolKey
- T:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.#ctor(System.String,Aspose.PSD.Rectangle,System.Int32,System.Int32,Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation[],Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation,Aspose.PSD.Rectangle,Aspose.PSD.FileFormats.Psd.Layers.ChannelInformation)
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.Length
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.GUID
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.Rectangle
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.PixelsDepth
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.MaxChannels
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.Channels
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.UserMask
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.MaskRectangle
- P:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.SheetMask
- M:Aspose.PSD.FileFormats.Psd.Layers.LayerResources.FilterEffectMaskData.SaveData(Aspose.PSD.StreamContainer)
Removed APIs:
- None
Usage examples:
PSDNET-128. Support of the Smart Filters mechanism
string sourceFilte = "r2_SmartFilters.psd";
string outputPsd = "out_r2_SmartFilters.psd";
void AssertAreEqual(object expected, object actual)
{
if (!object.Equals(expected, actual))
{
throw new Exception("Objects are not equal.");
}
}
using (var image = (PsdImage)Image.Load(sourceFilte))
{
SmartObjectLayer smartObj = (SmartObjectLayer)image.Layers[1];
// edit smart filters
GaussianBlurSmartFilter gaussianBlur = (GaussianBlurSmartFilter)smartObj.SmartFilters.Filters[0];
// check filter values
AssertAreEqual(3.1, gaussianBlur.Radius);
AssertAreEqual(BlendMode.Dissolve, gaussianBlur.BlendMode);
AssertAreEqual(90d, gaussianBlur.Opacity);
AssertAreEqual(true, gaussianBlur.IsEnabled);
// update filter values
gaussianBlur.Radius = 1;
gaussianBlur.BlendMode = BlendMode.Divide;
gaussianBlur.Opacity = 75;
gaussianBlur.IsEnabled = false;
AddNoiseSmartFilter addNoise = (AddNoiseSmartFilter)smartObj.SmartFilters.Filters[1];
addNoise.Distribution = NoiseDistribution.Uniform;
// add new filter items
var filters = new List<SmartFilter>(smartObj.SmartFilters.Filters);
filters.Add(new GaussianBlurSmartFilter());
filters.Add(new AddNoiseSmartFilter());
smartObj.SmartFilters.Filters = filters.ToArray();
// apply changes
smartObj.SmartFilters.UpdateResourceValues();
// Apply filters
smartObj.SmartFilters.Filters[0].Apply(image.Layers[2]);
smartObj.SmartFilters.Filters[4].ApplyToMask(image.Layers[2]);
image.Save(outputPsd);
}
using (var image = (PsdImage)Image.Load(outputPsd))
{
SmartObjectLayer smartObj = (SmartObjectLayer)image.Layers[1];
GaussianBlurSmartFilter gaussianBlur = (GaussianBlurSmartFilter)smartObj.SmartFilters.Filters[0];
// check filter values
AssertAreEqual(1d, gaussianBlur.Radius);
AssertAreEqual(BlendMode.Divide, gaussianBlur.BlendMode);
AssertAreEqual(75d, gaussianBlur.Opacity);
AssertAreEqual(false, gaussianBlur.IsEnabled);
AssertAreEqual(true, smartObj.SmartFilters.Filters[5] is GaussianBlurSmartFilter);
AssertAreEqual(true, smartObj.SmartFilters.Filters[6] is AddNoiseSmartFilter);
}
PSDNET-414. Support of Fxid/FEidResource
string inputFilePath = "psdnet414_3.psd";
string output = "out_psdnet414_3.psd";
int resLength = 1144;
int maskLength = 369;
void AssertAreEqual(object expected, object actual, string message = null)
{
if (!object.Equals(expected, actual))
{
throw new FormatException(message ?? "Objects are not equal.");
}
}
using (var psdImage = (PsdImage)Image.Load(inputFilePath))
{
FXidResource fXidResource = (FXidResource)psdImage.GlobalLayerResources[3];
AssertAreEqual(resLength, fXidResource.Length);
foreach (var maskData in fXidResource.FilterEffectMasks)
{
AssertAreEqual(maskLength, maskData.Length);
}
psdImage.Save(output);
}
// check after saving
using (var psdImage = (PsdImage)Image.Load(output))
{
FXidResource fXidResource = (FXidResource)psdImage.GlobalLayerResources[3];
AssertAreEqual(resLength, fXidResource.Length);
foreach (var maskData in fXidResource.FilterEffectMasks)
{
AssertAreEqual(maskLength, maskData.Length);
}
}
PSDNET-556. Error on loading AliasStructure
string srcFile = "Aspose.psd";
string outputPsd = "out_Aspose.psd";
string outputPng = "out_Aspose.png";
void AssertAreEqual(object expected, object actual, string message = null)
{
if (!object.Equals(expected, actual))
{
throw new FormatException(message ?? "Objects are not equal.");
}
}
using (var image = (PsdImage)Image.Load(srcFile))
{
LnkeResource lnkeResource = (LnkeResource)image.GlobalLayerResources[3];
LiFeDataSource dataSource = (LiFeDataSource)lnkeResource[0];
AssertAreEqual(2484L, dataSource.Length);
foreach (var layer in image.Layers)
{
if (layer is TextLayer)
{
TextLayer textLayer = layer as TextLayer;
textLayer.UpdateText("Test", Aspose.PSD.Color.Black);
}
}
image.Save(outputPsd);
image.Save(outputPng, new PngOptions() { ColorType = PngColorType.GrayscaleWithAlpha });
}
PSDNET-948. Change Font and Color for TextLayer PSD
string sourceFileName = "fontExamples948.psd";
string testFontsFoler = "Fonts";
string outputPng = "output.png";
FontSettings.SetFontsFolder(testFontsFoler);
using (PsdImage image = (PsdImage)Aspose.PSD.Image.Load(sourceFileName))
{
foreach (var layer in image.Layers)
{
var textLayer = layer as TextLayer;
if (textLayer != null)
{
ITextPortion textPortion = textLayer.TextData.Items[0];
textPortion.Style.FillColor = Color.BlueViolet;
textLayer.TextData.UpdateLayerData();
}
}
image.Save(outputPng, new PngOptions());
}
PSDNET-971. Add ability to custom creating a layer with a vector mask
public void CreatingVectorPathExample()
{
string fileName = "PathExample2.psd";
string outputPsd = "out_CreatingVectorPathExampleTest.psd";
string outputPng = "out_CreatingVectorPathExampleTest.png";
using (var psdImage = (PsdImage)Image.Load(fileName))
{
VectorDataProvider.RemoveVectorPathDataFromLayer(psdImage.Layers[2]);
// creating VectorPath object for existing layer without vector path data.
VectorPath vectorPath = VectorDataProvider.CreateVectorPathForLayer(psdImage.Layers[1]);
// Set the fill color of vector path
vectorPath.FillColor = Color.MediumPurple;
// add new shape
PathShape newShape = new PathShape();
newShape.Points.Add(new BezierKnot(new PointF(65, 175), true));
newShape.Points.Add(new BezierKnot(new PointF(65, 210), true));
newShape.Points.Add(new BezierKnot(new PointF(190, 210), true));
newShape.Points.Add(new BezierKnot(new PointF(190, 175), true));
vectorPath.Shapes.Add(newShape);
// update path data in layer
VectorDataProvider.UpdateLayerFromVectorPath(psdImage.Layers[1], vectorPath, true);
// creating VectorPath object for new layer.
FillLayer layer2 = FillLayer.CreateInstance(Aspose.PSD.FileFormats.Psd.Layers.FillSettings.FillType.Color);
layer2.DisplayName = "Layer 2";
psdImage.AddLayer(layer2);
VectorPath vectorPath2 = VectorDataProvider.CreateVectorPathForLayer(layer2);
// Set the fill color of vector path
vectorPath2.FillColor = Color.IndianRed;
// add new shape
PathShape newShape2 = new PathShape();
newShape2.Points.Add(new BezierKnot(new PointF(50, 150), true));
newShape2.Points.Add(new BezierKnot(new PointF(100, 200), true));
newShape2.Points.Add(new BezierKnot(new PointF(0, 200), true));
vectorPath2.Shapes.Add(newShape2);
// update path data in layer
VectorDataProvider.UpdateLayerFromVectorPath(layer2, vectorPath2, true);
psdImage.Save(outputPsd);
psdImage.Save(outputPng, new PngOptions() { ColorType = Aspose.PSD.FileFormats.Png.PngColorType.TruecolorWithAlpha });
}
}
#region Vector path editor (Here placed classes for edit vector paths).
/// <summary>
/// The class that provides work between <see cref="Layer"/> and <see cref="VectorPath"/>.
/// </summary>
public static class VectorDataProvider
{
/// <summary>
/// Creates the <see cref="VectorPath"/> instance based on resources from input layer.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <returns>the <see cref="VectorPath"/> instance based on resources from input layer.</returns>
public static VectorPath CreateVectorPathForLayer(Layer psdLayer)
{
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayer, true);
SoCoResource socoResource = FindSoCoResource(psdLayer, true);
VectorPath vectorPath = new VectorPath(pathResource);
if (socoResource != null)
{
vectorPath.FillColor = socoResource.Color;
}
return vectorPath;
}
/// <summary>
/// Updates the input layer resources from <see cref="VectorPath"/> instance, or replace by new path resource and updates.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <param name="vectorPath">The vector path.</param>
/// <param name="createIfNotExist">If resources not exists, then for <see cref="true"/> creates a new resource, otherwise return <see cref="null"/>.</param>
public static void UpdateLayerFromVectorPath(Layer psdLayer, VectorPath vectorPath, bool createIfNotExist = false)
{
VectorPathDataResource pathResource = FindVectorPathDataResource(psdLayer, createIfNotExist);
VogkResource vogkResource = FindVogkResource(psdLayer, createIfNotExist);
SoCoResource socoResource = FindSoCoResource(psdLayer, createIfNotExist);
UpdateResources(pathResource, vogkResource, socoResource, vectorPath);
ReplaceVectorPathDataResourceInLayer(psdLayer, pathResource, vogkResource, socoResource);
}
/// <summary>
/// Removes the vector path data from input layer.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
public static void RemoveVectorPathDataFromLayer(Layer psdLayer)
{
List<LayerResource> oldResources = new List<LayerResource>(psdLayer.Resources);
List<LayerResource> newResources = new List<LayerResource>();
for (int i = 0; i < oldResources.Count; i++)
{
LayerResource resource = oldResources[i];
if (resource is VectorPathDataResource || resource is VogkResource || resource is SoCoResource)
{
continue;
}
else
{
newResources.Add(resource);
}
}
psdLayer.Resources = newResources.ToArray();
}
/// <summary>
/// Updates resources data from <see cref="VectorPath"/> instance.
/// </summary>
/// <param name="pathResource">The path resource.</param>
/// <param name="vogkResource">The vector origination data resource.</param>
/// <param name="socoResource">The solid color resource.</param>
/// <param name="vectorPath">The vector path.</param>
private static void UpdateResources(VectorPathDataResource pathResource, VogkResource vogkResource, SoCoResource socoResource, VectorPath vectorPath)
{
pathResource.Version = vectorPath.Version;
pathResource.IsNotLinked = vectorPath.IsNotLinked;
pathResource.IsDisabled = vectorPath.IsDisabled;
pathResource.IsInverted = vectorPath.IsInverted;
List<VectorShapeOriginSettings> originSettings = new List<VectorShapeOriginSettings>();
List<VectorPathRecord> path = new List<VectorPathRecord>();
path.Add(new PathFillRuleRecord(null));
path.Add(new InitialFillRuleRecord(vectorPath.IsFillStartsWithAllPixels));
for (ushort i = 0; i < vectorPath.Shapes.Count; i++)
{
PathShape shape = vectorPath.Shapes[i];
shape.ShapeIndex = i;
path.AddRange(shape.ToVectorPathRecords());
originSettings.Add(new VectorShapeOriginSettings() { IsShapeInvalidated = true, OriginIndex = i });
}
pathResource.Paths = path.ToArray();
vogkResource.ShapeOriginSettings = originSettings.ToArray();
socoResource.Color = vectorPath.FillColor;
}
/// <summary>
/// Replaces resources in layer by updated or new ones.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <param name="pathResource">The path resource.</param>
/// <param name="vogkResource">The vector origination data resource.</param>
/// <param name="socoResource">The solid color resource.</param>
private static void ReplaceVectorPathDataResourceInLayer(Layer psdLayer, VectorPathDataResource pathResource, VogkResource vogkResource, SoCoResource socoResource)
{
bool pathResourceExist = false;
bool vogkResourceExist = false;
bool socoResourceExist = false;
List<LayerResource> resources = new List<LayerResource>(psdLayer.Resources);
for (int i = 0; i < resources.Count; i++)
{
LayerResource resource = resources[i];
if (resource is VectorPathDataResource)
{
resources[i] = pathResource;
pathResourceExist = true;
}
else if (resource is VogkResource)
{
resources[i] = vogkResource;
vogkResourceExist = true;
}
else if (resource is SoCoResource)
{
resources[i] = socoResource;
socoResourceExist = true;
}
}
if (!pathResourceExist)
{
resources.Add(pathResource);
}
if (!vogkResourceExist)
{
resources.Add(vogkResource);
}
if (!socoResourceExist)
{
resources.Add(socoResource);
}
psdLayer.Resources = resources.ToArray();
}
/// <summary>
/// Finds the <see cref="VectorPathDataResource"/> resource in input layer resources.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <param name="createIfNotExist">If resource not exists, then for <see cref="true"/> creates a new resource, otherwise return <see cref="null"/>.</param>
/// <returns>The <see cref="VectorPathDataResource"/> resource.</returns>
private static VectorPathDataResource FindVectorPathDataResource(Layer psdLayer, bool createIfNotExist = false)
{
VectorPathDataResource pathResource = null;
foreach (var resource in psdLayer.Resources)
{
if (resource is VectorPathDataResource)
{
pathResource = (VectorPathDataResource)resource;
break;
}
}
if (createIfNotExist && pathResource == null)
{
pathResource = new VmskResource();
}
return pathResource;
}
/// <summary>
/// Finds the <see cref="VogkResource"/> resource in input layer resources.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <param name="createIfNotExist">If resource not exists, then for <see cref="true"/> creates a new resource, otherwise return <see cref="null"/>.</param>
/// <returns>The <see cref="VogkResource"/> resource.</returns>
private static VogkResource FindVogkResource(Layer psdLayer, bool createIfNotExist = false)
{
VogkResource vogkResource = null;
foreach (var resource in psdLayer.Resources)
{
if (resource is VogkResource)
{
vogkResource = (VogkResource)resource;
break;
}
}
if (createIfNotExist && vogkResource == null)
{
vogkResource = new VogkResource();
}
return vogkResource;
}
/// <summary>
/// Finds the <see cref="SoCoResource"/> resource in input layer resources.
/// </summary>
/// <param name="psdLayer">The psd layer.</param>
/// <param name="createIfNotExist">If resource not exists, then for <see cref="true"/> creates a new resource, otherwise return <see cref="null"/>.</param>
/// <returns>The <see cref="SoCoResource"/> resource.</returns>
private static SoCoResource FindSoCoResource(Layer psdLayer, bool createIfNotExist = false)
{
SoCoResource socoResource = null;
foreach (var resource in psdLayer.Resources)
{
if (resource is SoCoResource)
{
socoResource = (SoCoResource)resource;
break;
}
}
if (createIfNotExist && socoResource == null)
{
socoResource = new SoCoResource();
}
return socoResource;
}
}
/// <summary>
/// The Bezier curve knot, it contains one anchor point and two control points.
/// </summary>
public class BezierKnot
{
/// <summary>
/// Initializes a new instance of the <see cref="BezierKnot" /> class.
/// </summary>
/// <param name="anchorPoint">The anchor point.</param>
/// <param name="controlPoint1">The first control point.</param>
/// <param name="controlPoint2">THe second control point.</param>
/// <param name="isLinked">The value indicating whether this knot is linked.</param>
public BezierKnot(PointF anchorPoint, PointF controlPoint1, PointF controlPoint2, bool isLinked)
{
this.AnchorPoint = anchorPoint;
this.ControlPoint1 = controlPoint1;
this.ControlPoint2 = controlPoint2;
this.IsLinked = isLinked;
}
/// <summary>
/// Initializes a new instance of the <see cref="BezierKnot" /> class based on <see cref="BezierKnotRecord"/>.
/// </summary>
/// <param name="bezierKnotRecord">The <see cref="BezierKnotRecord"/>.</param>
public BezierKnot(BezierKnotRecord bezierKnotRecord)
{
this.IsLinked = bezierKnotRecord.IsLinked;
this.ControlPoint1 = ResourcePointToPointF(bezierKnotRecord.Points[0]);
this.AnchorPoint = ResourcePointToPointF(bezierKnotRecord.Points[1]);
this.ControlPoint2 = ResourcePointToPointF(bezierKnotRecord.Points[2]);
}
/// <summary>
/// Initializes a new instance of the <see cref="BezierKnot" /> class.
/// </summary>
/// <param name="anchorPoint">The point to be anchor and control points.</param>
/// <param name="isLinked">The value indicating whether this knot is linked.</param>
public BezierKnot(PointF anchorPoint, bool isLinked)
: this(anchorPoint, anchorPoint, anchorPoint, isLinked)
{
}
/// <summary>
/// Gets or sets a value indicating whether this instance is linked.
/// </summary>
public bool IsLinked { get; set; }
/// <summary>
/// Gets or sets the first control point.
/// </summary>
public PointF ControlPoint1 { get; set; }
/// <summary>
/// Gets or sets the anchor point.
/// </summary>
public PointF AnchorPoint { get; set; }
/// <summary>
/// Gets or sets the second control point.
/// </summary>
public PointF ControlPoint2 { get; set; }
/// <summary>
/// Creates the instance of <see cref="BezierKnotRecord"/> based on this instance.
/// </summary>
/// <param name="isClosed">Indicating whether this knot is in closed shape.</param>
/// <returns>The instance of <see cref="BezierKnotRecord"/> based on this instance.</returns>
public BezierKnotRecord ToBezierKnotRecord(bool isClosed)
{
BezierKnotRecord record = new BezierKnotRecord();
record.Points = new Point[]
{
PointFToResourcePoint(this.ControlPoint1),
PointFToResourcePoint(this.AnchorPoint),
PointFToResourcePoint(this.ControlPoint2),
};
record.IsLinked = this.IsLinked;
record.IsClosed = isClosed;
return record;
}
/// <summary>
/// Shifts this knot points by input values.
/// </summary>
/// <param name="xOffset">The x offset.</param>
/// <param name="yOffset">The y offset.</param>
public void Shift(float xOffset, float yOffset)
{
this.ControlPoint1 = new PointF(this.ControlPoint1.X + xOffset, this.ControlPoint1.Y + yOffset);
this.AnchorPoint = new PointF(this.AnchorPoint.X + xOffset, this.AnchorPoint.Y + yOffset);
this.ControlPoint2 = new PointF(this.ControlPoint2.X + xOffset, this.ControlPoint2.Y + yOffset);
}
/// <summary>
/// Converts point values from resource to normal.
/// </summary>
/// <param name="point">The point with values from resource.</param>
/// <returns>The converted to normal point.</returns>
private static PointF ResourcePointToPointF(Point point)
{
return new PointF(point.Y / 65535, point.X / 65535);
}
/// <summary>
/// Converts normal point values to resource point.
/// </summary>
/// <param name="point">The point.</param>
/// <returns>The point with values for resource.</returns>
private static Point PointFToResourcePoint(PointF point)
{
return new Point((int)Math.Round(point.Y * 65535), (int)Math.Round(point.X * 65535));
}
}
/// <summary>
/// The figure from the knots of the Bezier curve.
/// </summary>
public class PathShape
{
/// <summary>
/// Initializes a new instance of the <see cref="PathShape" /> class.
/// </summary>
public PathShape()
{
this.Points = new List<BezierKnot>();
this.PathOperations = PathOperations.CombineShapes;
}
/// <summary>
/// Initializes a new instance of the <see cref="PathShape" /> class based on <see cref="VectorPathRecord"/>'s.
/// </summary>
/// <param name="lengthRecord">The length record.</param>
/// <param name="bezierKnotRecords">The bezier knot records.</param>
public PathShape(LengthRecord lengthRecord, List<BezierKnotRecord> bezierKnotRecords)
: this()
{
this.IsClosed = lengthRecord.IsClosed;
this.PathOperations = lengthRecord.PathOperations;
this.ShapeIndex = lengthRecord.ShapeIndex;
this.InitFromResources(bezierKnotRecords);
}
/// <summary>
/// Gets or sets a value indicating whether this instance is closed.
/// </summary>
/// <value>
/// <c>true</c> if this instance is closed; otherwise, <c>false</c>.
/// </value>
public bool IsClosed { get; set; }
/// <summary>
/// Gets or sets the path operations (Boolean operations).
/// </summary>
public PathOperations PathOperations { get; set; }
/// <summary>
/// Gets or sets the index of current path shape in layer.
/// </summary>
public ushort ShapeIndex { get; set; }
/// <summary>
/// Gets the points of the Bezier curve.
/// </summary>
public List<BezierKnot> Points { get; private set; }
/// <summary>
/// Creates the <see cref="VectorPathRecord"/> records based on this instance.
/// </summary>
/// <returns>Returns one <see cref="LengthRecord"/> and <see cref="BezierKnotRecord"/> for each point in this instance.</returns>
public IEnumerable<VectorPathRecord> ToVectorPathRecords()
{
List<VectorPathRecord> shapeRecords = new List<VectorPathRecord>();
LengthRecord lengthRecord = new LengthRecord();
lengthRecord.IsClosed = this.IsClosed;
lengthRecord.BezierKnotRecordsCount = this.Points.Count;
lengthRecord.PathOperations = this.PathOperations;
lengthRecord.ShapeIndex = this.ShapeIndex;
shapeRecords.Add(lengthRecord);
foreach (var bezierKnot in this.Points)
{
shapeRecords.Add(bezierKnot.ToBezierKnotRecord(this.IsClosed));
}
return shapeRecords;
}
/// <summary>
/// Initializes a values based on input records.
/// </summary>
/// <param name="bezierKnotRecords">The bezier knot records.</param>
private void InitFromResources(IEnumerable<BezierKnotRecord> bezierKnotRecords)
{
List<BezierKnot> newPoints = new List<BezierKnot>();
foreach (var record in bezierKnotRecords)
{
newPoints.Add(new BezierKnot(record));
}
this.Points = newPoints;
}
}
/// <summary>
/// The class that contains vector paths.
/// </summary>
public class VectorPath
{
/// <summary>
/// Initializes a new instance of the <see cref="VectorPath" /> class based on <see cref="VectorPathDataResource"/>.
/// </summary>
/// <param name="vectorPathDataResource">The vector path data resource.</param>
public VectorPath(VectorPathDataResource vectorPathDataResource)
{
this.InitFromResource(vectorPathDataResource);
}
/// <summary>
/// Gets or sets a value indicating whether is fill starts with all pixels.
/// </summary>
/// <value>
/// The is fill starts with all pixels.
/// </value>
public bool IsFillStartsWithAllPixels { get; set; }
/// <summary>
/// Gets the vector shapes.
/// </summary>
public List<PathShape> Shapes { get; private set; }
/// <summary>
/// Gets or sets the vector path fill color.
/// </summary>
public Color FillColor { get; set; }
/// <summary>
/// Gets or sets the version.
/// </summary>
/// <value>
/// The version.
/// </value>
public int Version { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is disabled.
/// </summary>
/// <value>
/// <c>true</c> if this instance is disabled; otherwise, <c>false</c>.
/// </value>
public bool IsDisabled { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is not linked.
/// </summary>
/// <value>
/// <c>true</c> if this instance is not linked; otherwise, <c>false</c>.
/// </value>
public bool IsNotLinked { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is inverted.
/// </summary>
/// <value>
/// <c>true</c> if this instance is inverted; otherwise, <c>false</c>.
/// </value>
public bool IsInverted { get; set; }
/// <summary>
/// Initializes a values based on input <see cref="VectorPathDataResource"/> resource.
/// </summary>
/// <param name="resource">The vector path data resource.</param>
private void InitFromResource(VectorPathDataResource resource)
{
List<PathShape> newShapes = new List<PathShape>();
InitialFillRuleRecord initialFillRuleRecord = null;
LengthRecord lengthRecord = null;
List<BezierKnotRecord> bezierKnotRecords = new List<BezierKnotRecord>();
foreach (var pathRecord in resource.Paths)
{
if (pathRecord is LengthRecord)
{
if (bezierKnotRecords.Count > 0)
{
newShapes.Add(new PathShape(lengthRecord, bezierKnotRecords));
lengthRecord = null;
bezierKnotRecords.Clear();
}
lengthRecord = (LengthRecord)pathRecord;
}
else if (pathRecord is BezierKnotRecord)
{
bezierKnotRecords.Add((BezierKnotRecord)pathRecord);
}
else if (pathRecord is InitialFillRuleRecord)
{
initialFillRuleRecord = (InitialFillRuleRecord)pathRecord;
}
}
if (bezierKnotRecords.Count > 0)
{
newShapes.Add(new PathShape(lengthRecord, bezierKnotRecords));
lengthRecord = null;
bezierKnotRecords.Clear();
}
this.IsFillStartsWithAllPixels = initialFillRuleRecord != null ? initialFillRuleRecord.IsFillStartsWithAllPixels : false;
this.Shapes = newShapes;
this.Version = resource.Version;
this.IsNotLinked = resource.IsNotLinked;
this.IsDisabled = resource.IsDisabled;
this.IsInverted = resource.IsInverted;
}
}
#endregion