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Aspose.Slides for C++ 24.2 macOS

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  • Downloads:
  • 1
  • File Size:
  • 169.64MB
  • Date Added:
  • 19/2/2024

Description

It contains Aspose.Slides for C++ 24.2 macOS release.

File Details

Easily Convert Math Equations to LaTeX on macOS

Developers can now effortlessly convert math equations within presentations to LaTeX format using the powerful IMathParagraph::ToLatex() method on macOS with Aspose.Slides for C++ 24.2.

Enhanced Chart Lines

You can take control of the visual representation of your charts by fine-tuning the thickness of connecting lines within your PowerPoint applications.

Export Presentations with Comments to HTML5

Seamlessly provide a more comprehensive user experience by including comments during the conversion process while exporting PowerPoint presentations to HTML5 format.

Enhanced Development Workflow

We have introduced various improvements and added bug fixes in version 24.2 of the C++ API, offering you a smoother development experience.

How to Convert Math Equations to LaTex

Please review the following C++ code snippet to learn how to convert math equations to LaTex format on macOS:

auto pres = System::MakeObject<Presentation>();

System::SharedPtr<ISlide> slide = pres->get_Slide(0);
System::SharedPtr<IAutoShape> shape = slide->get_Shapes()->AddMathShape(50.0f, 50.0f, 200.0f, 200.0f);
System::SharedPtr<IMathPortion> mathPortion = System::AsCast<Aspose::Slides::MathText::IMathPortion>(
    shape->get_TextFrame()->get_Paragraph(0)->get_Portion(0));
System::SharedPtr<IMathParagraph> mathParagraph = mathPortion->get_MathParagraph();
mathParagraph->Add(System::MakeObject<MathematicalText>(u"a")->
    Join(u"+")->
    Join(System::MakeObject<MathematicalText>(u"b")->
        Join(u"=")->
        Join(System::MakeObject<MathematicalText>(u"c"))));
System::String mathLatex = mathParagraph->ToLatex();

System::Console::WriteLine(mathLatex);

Source*

You can view the list of all new features, enhancements, and bug fixes introduced in this release by visiting Aspose.Slides for C++ 24.2 Release Notes.

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