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Aspose.3D for Java 21.8发行说明
此页包含Aspose.3D for Java 21.8的发行说明信息。
改进和变更
钥匙 | 摘要 | 类别 |
---|---|---|
THREEDNET-922 | 添加盲水印支持 | 新功能 |
THREEDNET-920 | 保存到GLB文件与外部draco编码器丢失了许多信息。 | 错误修复 |
THREEDNET-918 | 并行化场景中的重要锁定争用。使用fbx文件打开 | 改进 |
THREEDNET-924 | 顶点演绎在TriMesh中并不总是起作用 | 错误修复 |
THREEDNET-923 | 不透明度不在FBX进口商中处理 | 错误修复 |
THREEDNET-912 | FBX到GLTF2转换问题 | 错误修复 |
API更改
添加了com.aspose.threed.Watermark
从21.8,您可以将盲水印应用于网格,并且即使在将水印导出为不同格式后,该水印也可以存在。
/**
* Utility to encode/decode blind watermark to/from a mesh.
*/
public class Watermark
{
/**
* Encode a text into mesh' blind watermark.
* @param input Mesh to encode a blind watermark
* @param text Text to encode to the mesh
* @param password Password to protect the watermark, it's optional
*/
public static Mesh encodeWatermark(Mesh input, String text, String password)
throws IOException
/**
* Decode the watermark from a mesh
* @param input The mesh to extract watermark
* @param password The password to decrypt the watermark
* @throws SecurityException The mesh is protected by password, and provided password is incorrect.
*/
public static String decodeWatermark(Mesh input, String password)
}
使用水印生成网格并将其保存到PLY文件的示例代码:
//prepare a mesh for testing
var mesh = new Torus().toMesh();
//encode the watermark to the mesh with password protected
mesh = Watermark.encodeWatermark(mesh, "Powered by Aspose.3D", "password");
//save it to a file
var scene = new Scene(mesh);
scene.save("watermark-mesh.ply", FileFormat.PLY);
从网格中读取水印的示例代码:
//load a mesh instance from a ply file
var scene = new Scene("watermark-mesh.ply");
var mesh = (Mesh)scene.getRootNode().getChild(0).getEntity();
//read the watermark
var watermark = Watermark.decodeWatermark(mesh, "password");
System.out.println(watermark);