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Aspose.3D for .NET 19.2发行说明
此页面包含以下内容的发行说明Aspose.3D for .NET 19.2
改进和变更
| 钥匙 | 摘要 | 类别 | 
|---|---|---|
| THREEDNET-472 | 通过挤压形状创建几何图形 | 新功能 | 
公共API和向后不兼容的更改
请参阅对公共API所做的任何更改的列表,如添加、重命名、删除或不推荐使用的成员,以及对Aspose.3D for .NET所做的任何非向后兼容的更改。如果您对列出的任何更改有疑问,请在Aspose.3D支持论坛。
在类Aspose.ThreeD.Entities.Shape中添加了来自controlpoints的方法
 /// <summary>
/// Create a shape with specified control points with a default indices.
/// </summary>
/// <param name="controlPoints"></param>
/// <returns></returns>
public static Shape FromControlPoints(params Vector3[]controlPoints);添加了新的类Aspose.ThreeD.实体.Linarexinterrentities:
 /// <summary>
/// Linear extrusion takes a 2D shape as input and extends the shape in the 3rd dimension.
/// </summary>
public class LinearExtrusion : Entity, IMeshConvertible
{
    /// <summary>
    /// The base shape to be extruded.
    /// </summary>
    public Shape Shape {get; set;}
    /// <summary>
    /// The direction of extrusion, default value is (0, 0, 1) 
    /// </summary>
    public Vector3 Direction { get;set; }
    /// <summary>
    /// The height of the extruded geometry, default value is 1.0
    /// </summary>
    public double Height {get; set;}
    /// <summary>
    /// The slices of the twisted extruded geometry, default value is 1.
    /// </summary>
    public int Slices {get;set; }
    /// <summary>
    /// If this value is false, the linear extrusion Z range is from 0 to height, otherwise the range is from -height/2 to height/2.
    /// </summary>
    public bool Center { get;set; }
    /// <summary>
    /// The offset that used in twisting, default value is (0, 0, 0).
    /// </summary>
    public Vector3 TwistOffset { get; set; }
    /// <summary>
    /// The number of degrees of through which the shape is extruded.
    /// </summary>
    public double Twist { get; set; }
    /// <summary>
    /// Constructor of instance <see cref="LinearExtrusion"/>.
    /// </summary>
    public LinearExtrusion();
    /// <summary>
    /// Constructor of instance <see cref="LinearExtrusion"/>.
    /// </summary>
    public LinearExtrusion(Shape shape, double height);
}