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Aspose.3D for .NET 19.6发行说明
此页面包含以下内容的发行说明Aspose.3D for .NET 19.6
改进和变更
钥匙 | 摘要 | 类别 |
---|---|---|
THREEDNET-511 | 增强圆柱体的创建 | 新功能 |
THREEDNET-507 | 在打开RVM文件时丢失一些材料 | Bug |
THREEDNET-508 | 系统有时可能无法在Vulkan渲染器中分配描述符集 | Bug |
公共API和向后不兼容的更改
请参阅对公共API所做的任何更改的列表,如添加、重命名、删除或不推荐使用的成员,以及对Aspose.3D for .NET所做的任何非向后兼容的更改。如果您对列出的任何更改有疑问,请在Aspose.3D支持论坛。
在类Aspose.ThreeD.Entities.Cylinder中添加了新属性OffsetTop
/// <summary>
/// Gets or sets the vertices transformation offset of the top side.
/// </summary>
public Vector3 OffsetTop
{
get;
set;
}
在类Aspose.ThreeD.Entities.Cylinder中添加了新属性OffsetBottom
/// <summary>
/// Gets or sets the vertices transformation offset of the bottom side.
/// </summary>
public Vector3 OffsetBottom
{
get;
set;
}
生成带有自定义OffsetTop的圆柱体的示例代码:
Scene scene = new Scene();
var fan = new Cylinder(2, 2, 10, 20, 1, false);
fan.OffsetTop = new Vector3(5, 3, 0);
scene.RootNode.CreateChildNode(fan).Transform.Translation = new Vector3(10, 0, 0);
var nonfan = new Cylinder(2, 2, 10, 20, 1, false);
scene.RootNode.CreateChildNode(nonfan);
scene.Save("test.obj", FileFormat.WavefrontOBJ);
预览:
左边的有OffsetTop设置为 (5,3,0),很容易看到顶盖移动了,整个躯干也受到了影响。
在类Aspose.ThreeD.Entities.Cylinder中添加了新属性GenerateFanCylinder
/// <summary>
/// Gets or sets whether to generate the fan-style cylinder when the ThetaLength is less than 2*PI, otherwise the model will not be cut.
/// </summary>
public bool GenerateFanCylinder
{
get;set;
}
生成风扇样式气缸和非风扇样式气缸的示例代码:
Scene scene = new Scene();
var fan = new Cylinder(2, 2, 10, 20, 1, false);
fan.GenerateFanCylinder = true;
fan.ThetaLength = MathUtils.ToRadian(270);
scene.RootNode.CreateChildNode(fan).Transform.Translation = new Vector3(10, 0, 0);
var nonfan = new Cylinder(2, 2, 10, 20, 1, false);
nonfan.GenerateFanCylinder = false;
nonfan.ThetaLength = MathUtils.ToRadian(270);
scene.RootNode.CreateChildNode(nonfan);
scene.Save("test.obj", FileFormat.WavefrontOBJ);
预览:
左圆柱体具有GenerateFanCylinder = false,右圆柱体具有GenerateFanCylinder = true。
在类Aspose.ThreeD.Entities.Cylinder中添加了新的属性ShearTop
/// <summary>
/// Gets or sets of the shear transform of the top side, vector stores the (x-axis, z-axis) shear value that measured in radian, default value is (0, 0)
/// </summary>
public Vector2 ShearTop
{
get;
set;
}
在类Aspose.ThreeD.Entities.Cylinder中添加了新的属性ShearBottom
/// <summary>
/// Gets or sets of the shear transform of the bottom side, vector stores the (x-axis, z-axis) shear value that measured in radian, default value is (0, 0)
/// </summary>
public Vector2 ShearBottom
{
get;
set;
}
显示ShearBottom(ShearTop) 用法的示例代码:
Scene scene = new Scene();
var cylinder1 = new Cylinder(2, 2, 10, 20, 1, false);
cylinder1.ShearBottom = new Vector2(0, 0.83);// shear 47.5deg in xy plane(z-axis)
scene.RootNode.CreateChildNode(cylinder1).Transform.Translation = new Vector3(10, 0, 0);
var cylinder2 = new Cylinder(2, 2, 10, 20, 1, false);
scene.RootNode.CreateChildNode(cylinder2);
scene.Save("test.obj", FileFormat.WavefrontOBJ);
预览:
左圆柱体具有剪切底部到 (0,0.83),而右圆柱体是序数圆柱体。