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Aspose.3D for .NET 19.6发行说明

改进和变更

钥匙摘要类别
THREEDNET-511增强圆柱体的创建新功能
THREEDNET-507在打开RVM文件时丢失一些材料Bug
THREEDNET-508系统有时可能无法在Vulkan渲染器中分配描述符集Bug

公共API和向后不兼容的更改

请参阅对公共API所做的任何更改的列表,如添加、重命名、删除或不推荐使用的成员,以及对Aspose.3D for .NET所做的任何非向后兼容的更改。如果您对列出的任何更改有疑问,请在Aspose.3D支持论坛

在类Aspose.ThreeD.Entities.Cylinder中添加了新属性OffsetTop

 /// <summary>

/// Gets or sets the vertices transformation offset of the top side.

/// </summary>

public Vector3 OffsetTop

{

    get;

    set;

}

在类Aspose.ThreeD.Entities.Cylinder中添加了新属性OffsetBottom

 /// <summary>

/// Gets or sets the vertices transformation offset of the bottom side.

/// </summary>

public Vector3 OffsetBottom

{

    get;

    set;

}

生成带有自定义OffsetTop的圆柱体的示例代码:

 Scene scene = new Scene();

var fan = new Cylinder(2, 2, 10, 20, 1, false);

fan.OffsetTop = new Vector3(5, 3, 0);

scene.RootNode.CreateChildNode(fan).Transform.Translation = new Vector3(10, 0, 0);

var nonfan = new Cylinder(2, 2, 10, 20, 1, false);

scene.RootNode.CreateChildNode(nonfan);

scene.Save("test.obj", FileFormat.WavefrontOBJ);

预览:

todo: 图像_alt_文本

左边的有OffsetTop设置为 (5,3,0),很容易看到顶盖移动了,整个躯干也受到了影响。

在类Aspose.ThreeD.Entities.Cylinder中添加了新属性GenerateFanCylinder

 /// <summary>

/// Gets or sets whether to generate the fan-style cylinder when the ThetaLength is less than 2*PI, otherwise the model will not be cut.

/// </summary>

public bool GenerateFanCylinder

{

    get;set;

}

生成风扇样式气缸和非风扇样式气缸的示例代码:

 Scene scene = new Scene();

var fan = new Cylinder(2, 2, 10, 20, 1, false);

fan.GenerateFanCylinder = true;

fan.ThetaLength = MathUtils.ToRadian(270);

scene.RootNode.CreateChildNode(fan).Transform.Translation = new Vector3(10, 0, 0);

var nonfan = new Cylinder(2, 2, 10, 20, 1, false);

nonfan.GenerateFanCylinder = false;

nonfan.ThetaLength = MathUtils.ToRadian(270);

scene.RootNode.CreateChildNode(nonfan);

scene.Save("test.obj", FileFormat.WavefrontOBJ);

预览:

todo: 图像_alt_文本

左圆柱体具有GenerateFanCylinder = false,右圆柱体具有GenerateFanCylinder = true。

在类Aspose.ThreeD.Entities.Cylinder中添加了新的属性ShearTop

 /// <summary>

/// Gets or sets of the shear transform of the top side, vector stores the (x-axis, z-axis) shear value that measured in radian, default value is (0, 0)

/// </summary>

public Vector2 ShearTop

{

    get;

    set;

}

在类Aspose.ThreeD.Entities.Cylinder中添加了新的属性ShearBottom

 /// <summary>

/// Gets or sets of the shear transform of the bottom side, vector stores the (x-axis, z-axis) shear value that measured in radian, default value is (0, 0)

/// </summary>

public Vector2 ShearBottom

{

    get;

    set;

}

显示ShearBottom(ShearTop) 用法的示例代码:

 Scene scene = new Scene();

var cylinder1 = new Cylinder(2, 2, 10, 20, 1, false);

cylinder1.ShearBottom = new Vector2(0, 0.83);// shear 47.5deg in xy plane(z-axis)

scene.RootNode.CreateChildNode(cylinder1).Transform.Translation = new Vector3(10, 0, 0);

var cylinder2 = new Cylinder(2, 2, 10, 20, 1, false);

scene.RootNode.CreateChildNode(cylinder2);

scene.Save("test.obj", FileFormat.WavefrontOBJ);

预览:

todo: 图像_alt_文本

左圆柱体具有剪切底部到 (0,0.83),而右圆柱体是序数圆柱体。


 
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