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Aspose.3D for .NET 22.3发行说明
此页包含Aspose.3D for .NET 22.3的发行说明信息。
改进和变更
钥匙 | 摘要 | 类别 |
---|---|---|
THREEDNET-1103 | 将大网格改进为U3D/PDF文件导出 | 改进 |
THREEDNET-1081 | 添加合并场景的简化功能 | 改进 |
THREEDNET-1077 | 启用draco压缩时,生成的glTF无法传递glTF验证器。 | 错误修复 |
API更改
向类Aspose.ThreeD.Scene
添加了新的静态方法:
/// <summary>
/// Opens the scene from given stream using specified file format.
/// </summary>
/// <param name="stream">Input stream, user is responsible for closing the stream.</param>
/// <param name="format">File format.</param>
/// <param name="cancellationToken">Cancellation token to the load task</param>
public static Scene FromStream(Stream stream, FileFormat format, CancellationToken cancellationToken = default(CancellationToken));
/// <summary>
/// Opens the scene from given stream using specified IO config.
/// </summary>
/// <param name="stream">Input stream, user is responsible for closing the stream.</param>
/// <param name="options">More detailed configuration to open the stream.</param>
/// <param name="cancellationToken">Cancellation token to the load task</param>
public static Scene FromStream(Stream stream, LoadOptions options, CancellationToken cancellationToken = default(CancellationToken));
/// <summary>
/// Opens the scene from given stream
/// </summary>
/// <param name="stream">Input stream, user is responsible for closing the stream.</param>
/// <param name="cancellationToken">Cancellation token to the load task</param>
public static Scene FromStream(Stream stream, CancellationToken cancellationToken = default(CancellationToken));
这些重载允许直接从流构建场景,并从Scene.Open
继承更多选项。
//Before 22.3, load a scene from stream:
//var scene = new Scene();
//scene.Open(stream);
//Now we load a scene from stream
var scene = Scene.FromStream(stream);
向类Aspose.ThreeD.Scene
添加了新的静态方法:
/// <summary>
/// Opens the scene from given path using specified file format.
/// </summary>
/// <param name="fileName">File name.</param>
/// <param name="format">File format.</param>
/// <param name="cancellationToken">Cancellation token to the load task</param>
public static Scene FromFile(string fileName, FileFormat format, CancellationToken cancellationToken = default(CancellationToken));
/// <summary>
/// Opens the scene from given path using specified file format.
/// </summary>
/// <param name="fileName">File name.</param>
/// <param name="options">More detailed configuration to open the stream.</param>
/// <param name="cancellationToken">Cancellation token to the load task</param>
public static Scene FromFile(string fileName, LoadOptions options, CancellationToken cancellationToken = default(CancellationToken));
/// <summary>
/// Opens the scene from given path
/// </summary>
/// <param name="fileName">File name.</param>
/// <param name="cancellationToken">Cancellation token to the load task</param>
public static Scene FromFile(string fileName, CancellationToken cancellationToken = default(CancellationToken));
这些重载允许直接从文件名构建场景,并从Scene.Open
继承更多选项。
带有文件名参数的场景的旧构造器现在被标记为已过时,将来将被删除。
//Before 22.3, load a scene from file:
//var scene = new Scene();
//scene.Open("fileName");
//Now we load a scene from file
var scene = Scene.FromFile("fileName");
向类Aspose.ThreeD.Node
添加了新的静态方法:
/// <summary>
/// Detach everything under the node and attach them to current node.
/// </summary>
/// <param name="node"></param>
public void Merge(Aspose.ThreeD.Node node);
这种新方法允许将所有内容从另一个节点合并到当前节点。
合并file1和file2的示例代码:
var scene1 = Scene.FromFile("file1");
var scene2 = Scene.FromFile("file2");
scene1.RootNode.Merge(scene2.RootNode);
scene1.Save("output.fbx", FileFormat.FBX7700Binary);