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Aspose.3D for Python 23.10 版发布说明

改进和变更

KeySummaryCategory
THREEDNET-1424将多边形和布尔功能集成到 Aspose.3D 中任务
THREEDNET-1431当抑制试用异常时,向 stdout 显示消息。任务
THREEDNET-1435由于移除对 System.Drawing 的依赖,导致无法更新到最新版本支持

API 变更

我们将迁移到 System.Numerics,这些变更是使我们的产品与 System.Numerics 兼容的第一步:

添加到类 aspose.threed.entities.Mesh 的成员:

        # 对两个网格执行布尔运算
        def do_boolean(op : BooleanOperation, a : Mesh, transformA : Optional[Matrix4], b : Mesh, transformB : Optional[Matrix4]) -> Mesh

        # 计算两个网格的并集
        def union(a : Mesh, b : Mesh) -> Mesh

        # 计算两个网格的差集
        def difference(a : Mesh, b : Mesh) -> Mesh

        # 计算两个网格的交集
        def intersect (Mesh a, Mesh b) -> Mesh

此新功能允许您对两个网格执行布尔运算,此功能是实验性的,仅适用于多边形三网格,不幸的是,从我们的 3D 原始体转换的网格不是多边形三网格,将来此问题将得到解决。

        a = Mesh();
        a.control_points.append(Vector4(0, 0, 0));
        a.control_points.append(Vector4(1540, 0, 0));
        a.control_points.append(Vector4(1540, 70, 0));
        a.control_points.append(Vector4(0, 70, 0));
        a.control_points.append(Vector4(0, 0, -278.282));
        a.control_points.append(Vector4(1540, 70, -278.282));
        a.control_points.append(Vector4(1540, 0, -278.282));
        a.control_points.append(Vector4(0, 70, -278.282));
        a.create_polygon(0, 1, 2);
        a.create_polygon(2, 3, 0);
        a.create_polygon(4, 5, 6);
        a.create_polygon(5, 4, 7);
        a.create_polygon(6, 2, 1);
        a.create_polygon(6, 5, 2);
        a.create_polygon(5, 3, 2);
        a.create_polygon(5, 7, 3);
        a.create_polygon(7, 0, 3);
        a.create_polygon(7, 4, 0);
        a.create_polygon(4, 1, 0);
        a.create_polygon(4, 6, 1);

        b = Mesh();
        b.control_points.append(Vector4(2.04636e-12, 70, 50000));
        b.control_points.append(Vector4(2.04636e-12, -1.27898e-13, 50000));
        b.control_points.append(Vector4(1470, -1.27898e-13, 50000));
        b.control_points.append(Vector4(1540, 70, 50000));
        b.control_points.append(Vector4(2.04636e-12, 70, -28.2818));
        b.control_points.append(Vector4(1470, -1.27898e-13, 0));
        b.control_points.append(Vector4(2.04636e-12, -1.27898e-13, 0));
        b.control_points.append(Vector4(1540, 70, -28.2818));

        b.create_polygon(0, 1, 2);
        b.create_polygon(2, 3, 0);
        b.create_polygon(4, 5, 6);
        b.create_polygon(5, 4, 7);
        b.create_polygon(6, 2, 1);
        b.create_polygon(6, 5, 2);
        b.create_polygon(5, 3, 2);
        b.create_polygon(5, 7, 3);
        b.create_polygon(7, 0, 3);
        b.create_polygon(7, 4, 0);
        b.create_polygon(4, 1, 0);
        b.create_polygon(4, 6, 1);

        # 计算两个网格的并集
        union = a.union(b);

        # 计算两个网格的差集
        diff = a.difference(b);

        # 计算两个网格的交集
        intersect = a.intersect(b);


 
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